<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Phased Array Studios</title><description>A one-person game studio.</description><link>https://phasedarraystudios.com/</link><item><title>AbsurDock playtest progress 6</title><link>https://phasedarraystudios.com/blog/absurdock-playtest-progress-6/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdock-playtest-progress-6/</guid><description>Playtest slips to October 17–20, plus a new prototype and an inverted hide and seek.</description><pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate></item><item><title>AbsurDock playtest progress 5</title><link>https://phasedarraystudios.com/blog/absurdock-playtest-progress-5/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdock-playtest-progress-5/</guid><description>Playtest dropping October 10–11, and why I need strangers more than another rework.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate></item><item><title>AbsurDock playtest progress 4</title><link>https://phasedarraystudios.com/blog/absurdock-playtest-progress-4/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdock-playtest-progress-4/</guid><description>Fishing reworked into a risk game, and how my laziness helped with game design.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>AbsurDock playtest progress 3</title><link>https://phasedarraystudios.com/blog/absurdock-playtest-progress-3/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdock-playtest-progress-3/</guid><description>Playtest almost shippable, and why AbsurDock gets shelved (not abandoned) after it launches.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate></item><item><title>AbsurDock playtest progress 2</title><link>https://phasedarraystudios.com/blog/absurdock-playtest-progress-2/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdock-playtest-progress-2/</guid><description>Close to a build, and why I&apos;ve stopped pretending I can do indie marketing</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate></item><item><title>AbsurDock playtest progress</title><link>https://phasedarraystudios.com/blog/absurdock-playtest-progress/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdock-playtest-progress/</guid><description>A dozen fixes, and why the &apos;fun part&apos; of game dev turned out to be the grind.</description><pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate></item><item><title>AbsurDock playtest</title><link>https://phasedarraystudios.com/blog/absurdockplaytest/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/absurdockplaytest/</guid><description>AbsurDock playtest build is in the works and is coming soon.</description><pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate></item><item><title>A weekend passed, studio site is up</title><link>https://phasedarraystudios.com/blog/studiosite/</link><guid isPermaLink="true">https://phasedarraystudios.com/blog/studiosite/</guid><description>This is where all the relevant and up-to-date info will reside.</description><pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>