AbsurDock playtest progress 6
Playtest slips to October 17–20, plus a new prototype and an inverted hide and seek.
Playtest slips to October 17–20, plus a new prototype and an inverted hide and seek.
Playtest dropping October 10–11, and why I need strangers more than another rework.
Fishing reworked into a risk game, and how my laziness helped with game design.
Playtest almost shippable, and why AbsurDock gets shelved (not abandoned) after it launches.
Close to a build, and why I've stopped pretending I can do indie marketing
A dozen fixes, and why the 'fun part' of game dev turned out to be the grind.
AbsurDock playtest build is in the works and is coming soon.
This is where all the relevant and up-to-date info will reside.